
You're a courageous adventurer embarking on a mission to defeat the fearsome dragon menacing the village! Sticking to the time-honored questing tradition, you begin your search for the beast at the local tavern. What sets this adventure apart? It all unfolds on the world's best BBS! hehehe!!! An interactive fiction piece by Adam Cadre.
I first encountered a text adventure in the fifth grade. One of the sixth-graders had skipped outdoor education and spent the week in our classroom, playing Scott Adams’s *Impossible Mission* on a TRS-80 while the rest of us worked on our assignments. During recess, we’d gather around him, shouting commands in an attempt to help. I really wanted to take a turn at the keyboard, but he wouldn’t let anyone else touch it. It would be a couple more years before I got to play a text adventure for myself. My big opportunity came when my father signed up for the Dow Jones online service, which provided not only stock quotes but also sports scores, movie reviews, Grolier’s Encyclopedia, and a few games—including *Adventure*. A steal at just $144 an hour! (In 1984 dollars!) Fortunately for my father’s wallet, I eventually discovered Orange County’s free BBSes, most of which were WWIV boards written in Pascal. Borland’s Turbo Pascal allowed for external modules known as “door games,” some of which were text adventures, and I’ve been keeping the code for a few of these around for (gulp!) a quarter of a century now. For a long time, I’ve thought it would be fun to port one of them over to Inform, and I finally found the time to do it. Warning! These games were definitely not up to Infocom’s standards, let alone today’s. This is a nostalgia project. Swords, trolls, magic spells, hit points. But no acoustic coupler required!
| browser | TBD |
| PC | April 19, 2012 |
| Mac | April 19, 2012 |
| Linux | April 19, 2012 |