Summary
Global Gladiators, also known as Mick and Mack: Global Gladiators, is a 1992 platform game developed by Virgin Interactive. Initially programmed by David Perry—then based in the United States at the newly established Virgin Games USA studio—it was originally released for the Mega Drive/Genesis. Later, other Virgin Interactive teams in Europe, with assistance from Graftgold and Krisalis Software, ported the game to the Sega Master System, Sega Game Gear, and the Commodore Amiga. A version for the Super Nintendo was also in the works but was never finished, for reasons that remain unknown, though a prototype can be found online. The game is loosely inspired by the McDonald's fast food brand and features a strong environmental theme.
A Game Boy version of the game was also fully developed by Damian Stones of Climax, but it was never released, likely due to the same legal issues that affected the Super Nintendo port.
In the single-player mode, players take control of either Mick or Mack as they journey through four distinct worlds: Slime World, Mystical Forest, Toxi-town, and Arctic World. Each world consists of multiple sub-stages where the goal is to collect a set number of Golden Arches to progress.
Ronald McDonald serves as the guide for the characters, appearing at the start and end of the game. The protagonists are equipped with a Super Soaker-style weapon that fires sticky projectiles.
The game uses the same engine as other Virgin Interactive titles such as Cool Spot and Disney's Aladdin, as all the Mega Drive/Genesis versions were developed by David Perry's team, which later evolved into Shiny Entertainment.