Summary
Napoleon is a real-time strategy game for the Game Boy Advance featuring the legendary historical figure. It was released in two regions: France and Japan.
Napoleon was a Japanese Game Boy Advance launch title developed by Genki and published by Nintendo. The game belongs to the real-time strategy genre, which was uncommon on consoles at the time, especially on portable systems. Rather than offering a god-like perspective, the game allows players to take on the role of the historical French leader himself, commanding troops on horseback in battle. Despite its name, the game isn't historically accurate, with missions that sometimes include fantastical elements like monster summoning that the player must manage.
Napoleon's gameplay streamlines many traditional real-time strategy mechanics while introducing its own unique features. Resource collection, for instance, is not a direct part of the gameplay, though unit production is still restricted by certain limitations. Player attention must also be given to troop morale to ensure that Napoleon's soldiers perform at their best. This factor plays a role not only during battles, where Napoleon can occasionally rally his troops with a battle cry, but also before and after combat, as the morale of the lower-ranking officers accompanying him must be maintained.
Furthermore, Napoleon can only issue direct commands to his troops by moving to each unit individually, unless they are under the command of another officer, in which case giving that officer an order is sufficient to direct all his units. He can also heal certain units, and in turn, be healed by his sub-commanders. Most notably, Napoleon's movement is limited by the speed of his horse, requiring the player to physically travel to key areas of the battlefield, rather than using the instant control typical of most real-time strategy games.
The title appears as "Napoleon" in Super Smash Bros. Ultimate.