Summary
"When hell is full, the dead rise to walk among us."
Inspired by the iconic film series from which the above quote comes, *No More Room in Hell* (PC Gamer's Mod of the Year 2011, ModDB's Editor's Choice Multiplayer Mod of the Year 2011) is a co-op, realistic first-person survival horror mod built on the Source Engine. Drawing from George Romero's *Dead* series, the mod is set in a world on the brink of collapse due to an unknown disease spreading rapidly. While many theories exist about the disease’s origin and how it has systematically dismantled civilization, one truth remains undeniable: those who fall victim to it rise again, driven by an insatiable hunger to kill. And those they kill rise as well.
Your chances of surviving this all-out war between the living and the undead are nearly nonexistent. Millions of the undead now roam the land, searching for flesh to devour. There is no known cure. A single bite could be the end of you. But you're not alone in this living nightmare. A few uninfected survivors remain in this cursed wasteland, and through cooperation and teamwork, you might just stand a chance of fighting your way to safety.
**Features:**
**Teamwork:** Play co-operatively with up to eight players.
**Voice and Text Communication Limited by Distance:** The farther you are from others, the harder it is to be heard. Keep your radios handy.
**Dynamic Objective Maps:** Every new game brings a fresh challenge—no two playthroughs are the same!
**Survival Mode:** Hold your ground and protect your shelter from the hordes, all while working toward a rescue to a safe zone.
**Realistic Gameplay:** No crosshairs, no HUD that only appears when you want it. Ammo and weapons are in short supply. Take aim carefully and shoot for the head!
**Diverse Enemies:** From the classic "walker" to the fast and deadly "runners," *NMRiH* keeps you on edge with a variety of threats. But remember—the greatest danger may not always come from the dead...
**Infection:** One bite could be your downfall. If you're infected, you must choose: warn your team so they can eliminate the threat, or stay silent in the hope of finding a cure.