
Initially, Capcom Fighting All-Stars was intended to be a 2D follow-up to Capcom vs. SNK 2: Mark of the Millennium 2001, but it was later shifted to a 3D format. However, due to SNK's financial instability and reorganization, the project was reimagined as a Capcom-exclusive crossover, developed with the help of twenty former SNK contributors who had worked on the original game, using pre-existing character models from that title. Much like SNK's King of Fighters: Maximum Impact series, the game aimed to transition a classic 2D fighting franchise into a 3D format. A similar approach had been taken in the Street Fighter EX series, which Capcom co-developed with Arika. Capcom conducted beta testing for the title, but after receiving unfavorable player feedback and further delays in development, the project was ultimately scrapped in August 2003. In an interview, former King of Fighters director Toyohisa Tanabe revealed that a hidden character from his former company (SNK) was originally planned to appear in Capcom Fighting All-Stars. Though unconfirmed, the description strongly resembles either K' or Kyo Kusanagi.
A growing sense of dread loomed over Metro City. A mysterious figure known only as Death was seen running through the city, carrying a bomb with the codename "Laughter Sun." Mayor Mike Haggar reached out to the characters mentioned above to track down and stop Death before the bomb could be detonated. Disarming the device required specific codes, which is where the *Code Holders* portion of the game becomes crucial. D.D. and his team, Rook and Ingrid, were the Code Holders, each possessing the codes Ogre, Fallen Angel, and Isis. The game featured a time limit, and the amount of time it took the player to complete the story would determine which ending they received.
| PS2 | TBD |
| Arcade | TBD |



