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Disney's DuckTales: The Quest for Gold

December 31, 1990(35 years ago)·Full Release
Incredible Technologies, Sierra On-Line
Publisher: Walt Disney Computer Software
Disney's DuckTales: The Quest for Gold
7.0
9 user ratings
7.0
9 critic ratings
VOTES
9
Genres: Platform, Puzzle
Platforms: DOS, C64, Amiga, Atari-ST

Screenshots

ActionComedyKidsSingle playerThird personSide view

Summary

A financial strategy game where you play as MacDuck, the wealthiest duck in the world. The objective of the game appears straightforward: earn money. To achieve this, you must manage your funds wisely, make smart investments, and search for hidden treasures alongside your animated companions. Versions: - The Amiga/DOS edition includes copy protection through a unique password system. Upon starting the game, players must use a key script (found in the game manual) to decode symbols displayed on the screen. If you fail, the game identifies you as a Beagle Boy invader and either returns you to the DOS prompt to try again or shuts down the PC on the Amiga version. Without solving the code, there is no way to proceed. In at least the Amiga version, a flying saucer can occasionally be spotted during the flight sequence. The exact conditions that trigger this event remain unknown. - A version of the game was announced for the ZX Spectrum, but it was eventually canceled. - While promotional material for an Apple II version exists, there is no proof that this version was ever released or sold.

Storyline

The game begins with Flintheart Glomgold entering Scrooge McDuck's office and issuing a challenge to determine who is the wealthiest duck in the world. Taking on the role of Scrooge, the player has 30 days to gather treasures from across the globe. Scrooge is supported by his grandnephews Huey, Dewey, and Louie, as well as pilot Launchpad McQuack. Traveling to various locations is a key part of the gameplay. Many of these locations are fictional or creatively inspired, often using puns based on real-world places, with some appearing in previous episodes of the series. A few, like the Carlsbad Caverns, are real-life locations. During flight sequences to reach each location, the Beagle Boys attempt to sabotage the player by tactics such as dropping heavy objects. If the plane crashes, the player loses money and a few days while Gyro Gearloose fixes the damage. Alternatively, the player can search for the rare mineral Bombastium, which Gyro can use to build a matter transfer unit. This allows the player to skip flying, thus avoiding the risk of crashes and the loss of time and money. However, the device is not always reliable and may transport the player to an incorrect location. Once the destination is reached, the player must complete a specific scenario to obtain the treasure. The four distinct scenario types are evenly distributed across the various locations and are tailored to the setting. Two of these, the mountain and the jungle, are platform-style levels where the player controls Huey (and later Dewey and Louie if the first attempt fails). Other level types include the cave, a maze that the player must explore, and the wildlife reserve, where Webby Vanderquack takes photographs of animals. These photos, particularly those of rare creatures like pink elephants, offer rewards similar to treasure chests found in other levels. The photography levels are relatively simple, as they involve no direct obstacles.

Artwork

Disney's DuckTales: The Quest for Gold artwork

Supported languages

AudioSubtitlesInterface
English (US)

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Alternative titles

  • La Bande a Picsou: La Ruée Vers L'orFrench title
  • Duck Tails: The Quest for GoldAlternative spelling
  • DuckTales AmigaAlternative title
  • DuckTales MS-DOSAlternative title
  • DuckTales Commodore 64Alternative title
  • DuckTales Apple IIAlternative title