Summary
Long ago, a three-day war broke out in the magical realm of Kovomaka. Though the conflict was hidden from the common people, one man journeyed across the land in readiness for the coming battle. Many years later, the game's protagonist arrives at the magical academy Will-O-Wisp, invited by the school's headmaster. From a young age, the hero had the rare gift of seeing and communicating with spirits, a power that once led to being shunned by others.
Despite warnings about past disappearances of students from rival schools, the Will-O-Wisp students are sent to a summer program at the Valencia coast. One day, a mysterious creature known as an Enigma emerges on the beach, kidnapping several students. The hero must track down the missing classmates and unravel the secrets behind the Enigma and the war that once shook the kingdom.