
Game Boy Advance version of Scooby-Doo and the Cyber Chase.
Scooby-Doo and the gang are transported into cyberspace, where they face a new threat: the Phantom Virus. To stop him and his sinister crew, Scooby and Shaggy must journey through multiple levels. As they progress, they gather Scooby Snacks for points, Scooby and Shaggy coins for extra lives, Scooby dog tags for checkpoints, hamburgers to restore health and energy, and pies to use as weapons. Fred, Daphne, and Velma assist them along the way, offering crucial gameplay strategies and hints through Velma’s portable communication device.
| GBA | October 1, 2001 |
| Audio | Subtitles | Interface | |
|---|---|---|---|
| English (US) | ✓ |