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Nord and Bert Couldn't Make Head or Tail of It

July 22, 1987(39 years ago)·Full Release
Infocom
Nord and Bert Couldn't Make Head or Tail of It
Nord and Bert Couldn't Make Head or Tail of It
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Genres: Adventure
Platforms: DOS, Mac, C64, Amiga, Atari-ST, Apple][

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Summary

Nord and Bert Couldn't Make Head or Tail of It is a text-based adventure game centered on puns and wordplay. In the town of Punster, common idioms and expressions have taken on literal forms, and it's up to the player to untangle them to progress. The game features seven distinct scenarios that can be tackled in any order, plus a final chapter that unlocks only after completing all seven. The scenarios include: - The Shopping Bizarre: A grocery store where items have been swapped with absurd homonyms, like "chocolate moose," and the player must restore them to their correct versions. - Playing Jacks: Using an item known as the "Jack of All Traits," the player must form words starting with "Jack" to solve various puzzles. - Buy the Farm: A farm setting where clichés must be interpreted literally to move forward. - Eat Your Words: A diner environment where idioms are taken at face value and must be used accordingly. - Act the Part: The hero is transported into a 1950s-style sitcom, where they must perform slapstick-style visual jokes. - Manor of Speaking: A mysterious house is explored in a classic, humorous Infocom-style format. - Shake a Tower: Players must rearrange letters in expressions to form new, funny interpretations. - Meet the Mayor: The final chapter combines elements from all previous scenarios as the protagonist confronts the mayor of Punster.

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