Summary
Goin' Quackers starts with Donald Duck, Gladstone Gander, and Gyro Gearloose watching Daisy Duck, a television reporter, as she uncovers the hidden temple of the sinister magician Merlock. As Daisy narrates the tale, Merlock spots her and captures her. Determined to rescue his rival, Gladstone embarks on a quest before Donald, who opts to use Gyro's latest creation, the "Tubal Teleport System," to locate Merlock and Daisy. But one crucial component of Gyro's gadget is missing, so Donald must set off on a mission to retrieve it. During his journey, he faces off against Gladstone, breaks the curses Merlock placed on Huey, Dewey, and Louie's toys, and battles a series of bosses, including the Beagle Boys and Magica De Spell.