
Good Luck, Charlie Brown was meant to be the final title in the Children's Work Shop lineup, but it was never officially released. Though the game was discovered many years ago, its ROM wasn't extracted until recently, leaving much about it unknown. The only known version is highly incomplete with minimal gameplay, yet rumors suggest a more developed version may still exist. The game features a single screen where you control Charlie Brown as he flies a kite across the screen. At the bottom, a wind meter displays wind speed and direction, while a timer slowly increments—possibly as part of a scoring system based on total flight time. The objective is to keep the kite in the air as long as possible, dodging birds, balloons, rockets, and the infamous Kite Eating Tree. According to the catalog, if Charlie Brown lost his kite, he'd have to earn another try by raking leaves (how exciting!). Obviously, this feature was never implemented. Moving the joystick left and right shifts Charlie Brown around the screen, while up and down adjusts the kite string, causing the kite to rise or fall. If the kite hits an obstacle, the game briefly freezes and Charlie Brown must restart. Hitting the Kite Eating Tree causes Charlie Brown to flip over, and the balloons turn black due to a shared color palette, resulting in a glitch effect. Occasionally, what looks like lightning flashes in the background, though it has no real impact beyond startling the player (it startled me the first time). Lightning appears only when the kite enters the clouds, and becomes more frequent in the upper cloud layer. Interestingly, the second joystick offers limited control over the balloons, hinting at a possible two-player mode (with code suggesting up to four variations), though it's very early in development. There are no sounds or music in this version, which isn't unusual since audio was often added last. The graphics are impressive but somewhat glitchy—clouds randomly vanish and reappear, and the row of birds experiences similar issues, though less severely. This clearly shows the game was still in early development. According to the catalog, Good Luck, Charlie Brown was scheduled for a summer 1983 release, but this April 1984 prototype suggests development was delayed. By 1984, Atari had already canceled the Children's series, so Good Luck, Charlie Brown was likely scrapped with it. It's a shame, because what was completed looks quite intriguing.