
As you cautiously step past the crumbling entrance gates of the Valdemar estate, a sense of unseen dread prickles at your awareness. You rush toward the apparent refuge of the grand mansion. The heavy oak door slams shut behind you... Still shaken from your initial brush with the undead and unsettled by the weight of your mission, you decide to raise the signal flag atop the West tower to summon aid from the nearby villagers. The alarm is raised—help should be on the way, or so you hope. As time ticks by, a subtle tremor ripples through the ground beneath your feet. An enigmatic force pulls you toward a concealed cave opening. You enter with caution... With no one else to rely on, it becomes evident that you must confront the horror haunting the ancestral home alone. Spare no effort in your pursuit of truth—be courageous, be resolute, and above all, be fortunate. As your understanding of the terrifying HORROR ZOMBIES deepens, you realize that the key to banishing them lies in reaching their lair... the crypt. To uncover its entrance, you must first breach the hallowed grounds of the family chapel. This is the threshold beyond which there is no turning back. Ahead awaits the ultimate confrontation. Remember, in this place, death offers no escape—you must triumph or face an endless, cursed existence.
| Amiga | December 31, 1990 |
| Atari-ST | December 31, 1990 |
| DOS | December 31, 1990 |