

Nigel Mansell's first officially licensed computer game faithfully reproduces all 16 Formula 1 tracks of the period, featuring a rear view of the car with a cockpit-style perspective displayed beneath. This detail is crucial, as the game is designed as a realistic simulation rather than a fast-paced action title. Prior to each race, players must complete three qualifying laps, and only those who meet the set qualifying time will be allowed to start. The races can last anywhere from 5 to 20 laps, or be played to their full length if desired — conveniently, an incomplete season can be saved to cassette or disk. Formula 1 cars from this era were equipped with turbo boosts, and the game includes this feature to offer a short burst of increased speed. While helpful for overtaking, it can strain the turbo or engine and consume fuel more rapidly. Pitstops in the game are for tire changes only, as fuel wasn't added during stops — accurately reflecting the rules of real Formula 1 at the time.
| Amiga | December 31, 1988 |
| ACPC | December 31, 1988 |
| ZXS | December 31, 1988 |
| Atari-ST | December 31, 1988 |