

Nuclear Strike is a first-person shooter video game developed and published by Electronic Arts for the PlayStation in 1997. It serves as the follow-up to Soviet Strike and is the fifth entry in the Strike series, which originated with Desert Strike on the Sega Genesis. The same team that worked on Soviet Strike was responsible for creating Nuclear Strike. Electronic Arts also released a PC version the same year, while THQ took charge of developing and publishing a Nintendo 64 adaptation titled Nuclear Strike 64 in 1999. Nuclear Strike centers around helicopter-based combat, blending strategy elements with fast-paced action. The storyline follows an elite special forces unit, the player's allies, as they track down a rogue spy armed with nuclear weapons across a fictionalized Asian landscape. The game uses the engine from its predecessor but includes several enhancements to improve visuals and make the experience more user-friendly. It introduces 15 playable vehicles, a significant jump from earlier titles. Alongside the main Apache helicopter, players can use other aircraft, jets, armored vehicles, and a hovercraft. Occasionally, the player also directs ground troops in real-time strategy segments. Reactions to the game were varied, with some praise, some criticism, and a number of mixed opinions. While some reviewers found the story to be lacking, GameSpot argued that it was not a major issue for an action-oriented title. GameSpot praised the graphics, which utilized hardware like the 3Dfx Voodoo card and the N64 Expansion Pak, calling them "about as good as it gets," whereas Allgame described them as "decent" and Daily Radar as "horrible." The full-motion video sequences, along with the music and sound effects, were well-received. Many appreciated the simple, easy-to-grasp gameplay, though some critics pointed out that the game felt too similar to Soviet Strike and questioned whether it offered enough new content to justify its release.
| PS1 | August 31, 1997 |
| PC | December 1, 1997 |