

Solomon's Key clearly inspired this action puzzle game. The player's goal is to steer a ball toward the "In" marker by placing and removing blocks to reshape the path. The game distinguishes itself from a direct copy thanks to the ball's behavior—it moves automatically once set in motion, and its direction can be manipulated using cleverly positioned blocks. Reaching the target often requires reconfiguring the level with these blocks. Enemies patrol set routes that must be dodged, while collectible bonus items add extra incentive. Special power-ups like invincibility, gravity shifts, and teleportation also appear. The ball's rotation has a slight delay, making the controls feel less responsive. It takes 20 seconds for the ball to begin moving, giving you time to strategize ahead.
| Amiga | December 31, 1989 |
| Atari-ST | December 31, 1989 |
| C64 | December 31, 1989 |
| ZXS | December 31, 1989 |
| ACPC | December 31, 1990 |