
You've just inherited a lone star freighter, the SunDog, from an uncle who met a suspicious end. Along with it, you've taken on the contract he signed to help establish a colony for a religious sect. Your mission has three key objectives: locate the colony's site, acquire and transport the necessary supplies for its construction, and track down the cryogenically frozen settlers who will form its population. To complete your mission, you'll journey across various planets and their cities, traversing multiple solar systems. As you trade goods in hopes of turning a profit, you must also contend with space pirates and street thugs, all while striving to escape a life of forced labor in the unforgiving depths of a distant space mine.
Zed, a young miner raised in a brutal and repressive world, suddenly finds himself the heir to a spaceship called the SunDog, along with a massive debt and a dangerous contract left behind by his late uncle—a man he never knew. His inheritance brings responsibilities, including completing a high-risk transport mission for the Society of the New Faith. The task involves delivering supplies and cryo-suspended colonists to a new settlement on the planet Jondd. If he fails, he’ll be forced to return to the grueling life of mining in the glass quarries, with his earnings taken to settle his uncle’s debts, now transferred to Zed through the inheritance. Zed boards a lavish ramcruiser bound for Jondd, where his future will be determined. With him is Magram, a haughty and condescending lawyer from the Rithan system, a species that dominates and degrades Zed’s people. Magram constantly undermines Zed, ridiculing his chances of success and making it clear that the law firm he works for expects Zed to fail. Their goal is to reclaim the SunDog—either by selling it or profiting from its destruction through insurance. Magram also shares that Zed’s uncle was a cunning and possibly notorious trader, adept at surviving the treacherous world of space commerce, but his sudden death remains unexplained. When they arrive, Zed finally sees the SunDog. It is not the sleek, advanced craft he had imagined, but a battle-scarred yet durable ship, its dents and damage telling the story of past conflicts and narrow escapes. Despite its rugged look, the vessel symbolizes a path to freedom, and Zed feels a powerful bond to the legacy his uncle left behind. Magram tries one final time to convince Zed to give up the ship and return to his old life. But for the first time, Zed stands up to him, fully embracing the inheritance and the trials it entails. Magram, entertained but unbothered, departs with a final comment: from now on, Zed’s future is his own to shape. Determined to break free from the cycle of his fellow miners, Zed steps onto the SunDog, ready to forge his own path among the stars.
| Apple][ | March 1, 1984 |
| Atari-ST | September 1, 1986 |
| Audio | Subtitles | Interface | |
|---|---|---|---|
| English (US) | ✓ |