
The sequel to the original Lords of Midnight game employs a gameplay system similar to its predecessor, but the narrative is now significantly more intricate. Luxor the Moonprince's son, Morkin, has been captured by Shareth, the daughter of Doomdark, the evil ruler defeated in the first game. At the start, the player controls Luxor, Rothron the Wise, and Tarithel the Fey, Morkin's lover, though many more characters can be added to the party as the game progresses, as they work to defeat Shareth and save Morkin. Shareth has manipulated Morkin, so he must also be convinced to return to Luxor's side. The game is essentially turn-based; your characters move during the day (with a limited number of steps, each in one of the eight directions), while Shareth's forces move at night. Along the journey, you'll encounter plains, mountains, forests, underground tunnels, and enigmatic temples. A dark mist lingers over much of the land, causing your characters to lose morale and become less effective. The characters are now divided into five unique tribes—Giant, Dwarf, Fey, Icemark, and Barbarian—and recruiting new members into your party isn't automatic. Circumstances in the game can cause some to refuse to join, turn against members of other races, or even defect (as the Utarg did in the first game). There are multiple objectives and possible endings to the game. Returning Morkin to the Gates of Varenorn is the most basic goal, but many other characters need to be rescued, Shareth can be defeated entirely (with enough skill!), and numerous Crowns of Icemark remain to be recovered. As in the first game, control of the entire party is only maintained as long as Luxor is alive—his death results in total loss.
Morkin, crushed by the destruction of the Ice Crown, believes the war is over and Midnight is doomed. He wanders aimlessly through a dark forest, lost in despair. Tarithel, daughter of the Lord of Dreams, discovers him and brings him to her home, the Citadel of Dreams. There, Morkin learns the truth—the war is won. Doomdark is vanquished, and his father, Luxor, is alive. Morkin explains that he shattered the Ice Crown, but thought it was already too late. In the days that follow, the bond between Morkin and Tarithel grows stronger. Meanwhile, Shareth, the Heartstealer and Empress of the Icemark, is consumed by fury upon learning her father, Doomdark, has been slain by Luxor. Fuming that her vengeance has been denied, she conjures a massive storm to sweep southward against Luxor and Midnight. Giants and Dwarves ready for battle, while the Fey Lords of Imorthorn, sensing the coming danger, send a white falcon carrying a warning to the Citadel of Dreams. Morkin and Tarithel ride to Luxor’s pavilion, where he greets them with pride. Luxor acknowledges Morkin’s triumph over Doomdark and the Ice Crown. When Luxor offers a reward, Morkin asks for Tarithel’s hand in marriage. The Lord of Dreams agrees, and the wedding is set for the next day. During the celebration, the white falcon delivers the warning from Imorthorn, foretelling Shareth’s return and the coming storm. Though some brush off the message, Luxor is unsettled and requests the Lord of Dreams to look into the matter, sensing the threat is far from over. That night, as an unnatural storm brews over the Forest of Dreams, Morkin, unable to rest, roams the camp and is drawn back to the glade where he first met Tarithel. There, a violent lightning storm traps him in a ring of fire. He collapses, unconscious. In his dreams, Morkin sees a beautiful woman calling to him, but he cannot reach her. When he awakens, he has no memory of the storm or his past—only a powerful urge to ride north. In a daze, Morkin mounts his stallion and vanishes into the forest. Three days later, Tarithel sets out after him, while Luxor sends messengers, but no word is received. After three moons, Rorthron the Wise arrives with grim news. He reveals that Morkin has been taken by Shareth, who intends to use him to destroy Midnight. Shareth threatens to conquer the realm in seven moons. Luxor and his warriors, determined to act quickly, travel north with Rorthron’s magic, breaking through the Frozen Gates and entering the Icemark. Their goal is to rescue Morkin and destroy Shareth’s power at its source. Tarithel, still searching for Morkin, heads toward the City of Imorthorn, vowing to find him. Midnight’s armies march toward the Icemark, preparing for a new war...
| ZXS | December 1, 1984 |
| C64 | December 31, 1985 |
| ACPC | December 31, 1986 |

| Audio | Subtitles | Interface | |
|---|---|---|---|
| English (US) | ✓ | ✓ |