Deep within the vast forest lies an ancient castle. The locals speak of mysterious creatures that protect great treasures hidden inside, but as no one who has entered has ever returned, it's hard to say what is real and what is just legend. Not far from the castle stands a small cottage that you can use as your base. Though it is now empty, it remains in good condition, maintained by the villagers who treat it as a kind of shrine. You might find useful items there to aid you on your journey. This program is divided into three parts, but all you need to do is insert the rewound cassette into your tape deck, then press RUN/STOP while holding down one of the SHIFT keys. The screen will go blank as each section loads — this is perfectly normal. Adventure programs give you the opportunity to challenge the creativity of the game's designer. By giving the computer instructions (like move, look at objects, pick up items, etc.) you aim to collect as many points as possible. Points are typically earned by finding treasures and other items, and sometimes by visiting certain locations. Adventures can take a long time to complete, so the best programs let you save your progress on cassette so you can continue your journey another day. If this is your first adventure, try typing INFO to see helpful information. The computer will understand a wide variety of words and phrases, but not everything you say. Some commands are common in most adventures — NORTH, SOUTH, EAST, WEST, UP, DOWN, INVENTORY, DROP, TAKE, and SCORE are among the most frequently used, but you'll usually need to experiment to discover what the computer recognizes. Also, be aware that a command that works in one place may not work in another. You can enter quite complex sentences, for example, PUT THE RED APPLE IN THE BUCKET. The program will first check if both objects are in the current room (a room can be any location in the game), then confirm that you are holding the APPLE. Whether or not you are holding the BUCKET is not important. There may be more than one BUCKET in view, so you may need to specify the METAL BUCKET, the LARGE BUCKET, or something similar. Finally, the program will check if there is space in the BUCKET for the RED APPLE. Not all items mentioned in the adventure are objects you can interact with. Some are simply part of the room description or provide clues about the location; in these cases, you may be told I DON'T UNDERSTAND THAT. Every adventure includes a maze. They may not always appear to be mazes, but if you keep returning to the same place, you're likely in one. When you get lost in a maze (which you will), don't just wander randomly — try to map it out. To do this, you need to be able to tell one part of the maze from another — which usually means leaving behind some of the items you're carrying. Of course, you may never find them again! You can SAVE the game at any time (it's wise to do so before attempting something risky). Make sure you have a blank cassette ready. The RESTORE command lets you return to a previously saved state of the game. [Note: the box art is from the 1987 'Classic Quests' upgraded version.]