

GunBound features turn-based artillery combat with elements of 2D gaming and ballistic simulation. In GunBound, players are divided into two rival teams that alternate firing at one another using vehicles known as "Mobiles" within the game. Each Mobile is equipped with three distinct weapons, identified as "1," "2," and "SS" (Special Shot). Environmental factors such as terrain, wind, and weather effects require players to constantly adjust their aim and power settings while adapting their tactics. GunBound also employs a "delay" turn system that depends on the Mobile, weapon, or item used—utilizing items or spending extra time on actions increases the wait time before the player's next turn.
| PC | May 1, 2002 |

