
Hang-On is an arcade game created by Yu Suzuki and launched by Sega in 1985. In the game, players ride a motorcycle racing against the clock and AI-controlled opponents. It was among the first arcade titles to feature 16-bit visuals and Sega's "Super Scaler" technology, which enabled realistic pseudo-3D scaling of sprites at fast frame rates. The game also brought in a motion-based arcade cabinet, where the player's physical movements on a full-sized motorbike-shaped setup directly influence the on-screen character's actions, setting a precedent for future arcade titles and foreshadowing the rise of modern motion control systems.
Hang On is the 3D motorcycle racing game that has exploded in arcades worldwide. Speed through open fields, coastal roads, mountain valleys, nighttime cityscapes, and traditional motorcycle tracks. The game is so intense it introduces special moves like Hang-on and Counter-steering to help you master the turns.
| Audio | Subtitles | Interface | |
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| English (US) | ✓ |