
Kingdom Hearts HD 1.5 Remix includes... Kingdom Hearts: Final Mix In the original and Final Mix editions of Kingdom Hearts, the command menu featured four options: Attack, Magic, Items, and a fourth slot that changed dynamically based on the player's target or location. The menu has been revised to now show "Attack," "Magic," "Items," and "Summons" in the fourth position, which was previously a hidden option under the Magic menu. The original fourth command has been replaced by Reaction Commands, a feature introduced in Kingdom Hearts II, activated by pressing the Triangle Button. The camera system has also been updated to function more like that of Kingdom Hearts II, using the right analog stick to adjust the camera angle and allowing players to press R3 to reset the view behind Sora. This is a change from the original game, which used the L2 and R2 shoulder buttons for camera control. Overall, the gameplay of Kingdom Hearts Final Mix has been adjusted to align more closely with the mechanics of Kingdom Hearts II and Re:Chain of Memories, ensuring a more unified experience across the series. Kingdom Hearts: Re:Chain of Memories This version of Chain of Memories is being introduced to European and Australian audiences for the first time through this compilation, having previously launched in North America in December 2008. Kingdom Hearts: 358/2 Days Originally developed for the Nintendo DS, this title is not playable in this collection. Instead, it has been reimagined as 2 hours and 50 minutes of remastered cinematic cutscenes presented in high definition.
Kingdom Hearts Final Mix Main article: Kingdom Hearts Final Mix Kingdom Hearts chronicles the journey of Sora, a bright and optimistic teen who battles the forces of darkness. Alongside him are Donald Duck, Goofy, and other Disney characters who assist him on his mission. In the original and Final Mix versions of Kingdom Hearts, the command menu originally had four options: Attack, Magic, Items, and a fourth slot that changed depending on the target or location. The menu was later updated to include "Attack," "Magic," "Items," and "Summons" in the fourth slot, which had previously been a sub-menu under Magic. The original fourth command was replaced by the introduction of Reaction Commands from Kingdom Hearts II, activated by pressing the Triangle Button. The camera system now functions more like that of Kingdom Hearts II, using the right analog stick for control and allowing players to press R3 to reset the camera behind Sora. Previously, the original game used the L2 and R2 shoulder buttons for camera positioning. Overall, the gameplay of Kingdom Hearts Final Mix was adjusted to align more closely with Kingdom Hearts II and Re:Chain of Memories, ensuring a more consistent experience across the series. This version was released for the first time in North America, Europe, and Australia as part of the collection. Kingdom Hearts Re:Chain of Memories Main article: Kingdom Hearts Re:Chain of Memories Kingdom Hearts Re:Chain of Memories is a direct follow-up to Kingdom Hearts, with its conclusion set approximately one year before the events of Kingdom Hearts II. The game follows Sora and his companions as they explore a mysterious castle, where Riku delves into the lower levels and confronts the darkness. This version of Chain of Memories was made available for the first time in Europe and Australia as part of the collection, having previously launched in North America in December 2008. Kingdom Hearts 358/2 Days Main article: Kingdom Hearts 358/2 Days The story takes place toward the end of Kingdom Hearts, running parallel to the events of Kingdom Hearts: Chain of Memories. It is told from the viewpoint of Roxas, chronicling his daily life within Organization XIII and his bond with Axel, another member of the group. The narrative also introduces the fourteenth member, Xion, who forms a friendship with Roxas and Axel. 358/2 Days is not playable in this version but is instead presented as a 2-hour and 50-minute cinematic adaptation of the Nintendo DS game, complete with Trophy support.
| PS3 | March 14, 2013 |