

As each player moves through the game area, they leave a solid path behind. The goal is to force other players to collide with one of these paths, a moving barrier, or the edge of the playing field. The first player to reach the required number of victories takes the win, with the default target set at fifteen, though this can be adjusted. A special feature of the game includes the use of missiles that can create gaps in the trails. Four different missile types are available, and players collect them by making contact. However, each player can only hold one missile at a time.