

In *Auditorium*, players utilize a range of gameplay mechanics to guide streams of light particles into audio containers. Filling each container activates a new audio channel, introducing an instrument or sound to the game’s evolving music. Most levels feature containers of different colors, and the stream must match the correct color to fill them. Players alter the stream’s color by guiding it through designated areas of the level that tint the particles as they pass. The objective in each level is to split and direct the stream precisely so that all audio containers are filled at the same time, unlocking the complete soundtrack for that level.
| Vita | TBD |
| browser | April 1, 2008 |
| iOS | November 13, 2009 |
| PS3 | December 31, 2010 |
| PSP | December 31, 2010 |
| PC | January 2, 2012 |
| Mac | January 2, 2012 |