

번역 중 - 원본 텍스트는 영어입니다.
In Auditorium, the player uses various game mechanics to bend streams of light particles to fill audio containers. As each of the audio containers is filled, an audio channel introducing an instrument or sound is added to the game's music. In most levels, the audio containers are a variety of colors which the particle stream must match in order to fill it. The player changes the color of the stream by manipulating it over fixed areas of the level which dye the particles as they pass through them. The goal of each level is to direct and split the stream in such a way that each audio container is filled simultaneously, revealing the level's full soundtrack.
| Vita | TBD |
| browser | 2008년 4월 1일 |
| iOS | 2009년 11월 13일 |
| PS3 | 2010년 12월 31일 |
| PSP | 2010년 12월 31일 |
| PC | 2012년 1월 2일 |
| Mac | 2012년 1월 2일 |