
SimFarm, created by Maxis as a spin-off of SimCity, let players experience the process of managing a farm. It launched in 1993 for PC DOS and hit Macintosh platforms the following year. The game has since gained classic status and helped launch the farm simulation subgenre, though Maxis never produced a direct sequel to it as they have with SimCity.
SimFarm immerses players in the responsibilities of running a real-life farm, from developing the land and constructing buildings to purchasing and selling animals and growing crops. A dynamic weather and seasonal system adds realism, introducing the same difficulties faced by actual farmers. Like SimCity, the game features disasters that can damage the player's farm, such as tornadoes, droughts, pests, and dust storms, all of which can harm crops and affect harvests. SimFarm also includes a small town as part of its simulation, similar in design and purpose to SimCity. Players can engage with the town by proposing new tile types and participating in livestock competitions, such as entering a prize pig for a chance to win a blue ribbon and a cash reward. Proposing the construction of an airport in the town typically results in it being built, unlocking the option to purchase and use a crop duster. The homestead in SimFarm is the player's home, which expands at the start of each new game year if the player has earned enough money in the previous year.
| DOS | December 31, 1993 |
| Mac | December 31, 1994 |
| PC | December 31, 1996 |